Monsters and bosses
Game version 1.2.7. Prose checked against 1.2.1.
Ordinary monsters are organized into families with level tiers and abilities. The generated family pages show normal non-boss stat samples at each tier's endpoints.
| Family | Attack type | Tiers |
|---|---|---|
| Aberration | acid | 5 |
| Aquatic | physical | 5 |
| Beast | physical | 5 |
| Celestial | holy | 5 |
| Construct | physical | 5 |
| Demonic | fire | 5 |
| Draconic | fire | 5 |
| Elemental | fire | 5 |
| Fey | magic | 5 |
| Giant | physical | 5 |
| Goblinoid | physical | 5 |
| Insectoid | poison | 5 |
| Orcish | physical | 5 |
| Shadow | necrotic | 5 |
| Undead | necrotic | 5 |
A sample is not a fixed stat line for every encounter. Difficulty, NG+, server mods and encounter-specific scaling can alter results.
Bosses use separate base definitions and phases. Secret and story bosses are kept behind a disclosure, outside search and Discord excerpts.