Temple rooms
Game version 1.2.7. Prose checked against 1.2.5.
The Temple is organized into rooms. Legacy shortcuts can point you to the new location for an action.
Nave and Undercroft
The Nave holds the altars and worship, prayer, offerings and the Altars screen. The Undercroft serves dark gods and includes desecration. Evil characters can enter the Temple, though priests can refuse inappropriate offerings to good gods.
Faith and Old Stones
The Faith handles its oath and cloister. Old Stones holds prophecies and visions. These are story-facing spaces, not a second Favor currency.
Memory and deeper rooms
Halls of Memory and other rooms appear when their prerequisites apply. Absence from the current menu can be intentional progression, not a missing installation file.
Confession belongs at the Church, not the Temple. Read Favor before worshipping, switching or giving up equipment.
Late Temple boss access
The Deep Temple opens for the eligible late story fight. Follow the game's quest and readiness messages; a dungeon pointer is not the fight itself. Resolved story encounters are remembered rather than being offered as ordinary repeatable altar actions.
Changes by version
- 1.2.5
- From level 10, while the Seal of Creation is unfound, a priest points you to the first Seal in the Temple; Temple screens and player god notices are in each player's language.
- 1.2.4
- The notice a player-god gets when you sacrifice gold at its altar now reaches its mailbox.