Companions and beasts

Game version 1.2.7. Prose checked against 1.2.5.

Story companions and tameable beasts are separate systems. Do not assume that a beast occupies the same role, uses the same recruitment rules or grants the same bonuses as a story companion.

Story companions

Companions have story progress, recruitment conditions and combat behavior. Living story companions in your party reduce dungeon Mental strain, up to the companion cap. Their deaths can cause grief and Mental loss.

Because recruitment and late companion outcomes reveal story, this guide leaves the discoveries in-game. Keep companions alive and read dialogue before making irreversible choices.

Beasts

Beast definitions include different temperaments and combat statistics. Taming and care are not simply buying a replacement weapon. Read the available interaction and combat menus to see what your character can currently do.

Group health

A follower's condition matters even when your own HP is full. See groups and Mental for strain, recovery and collapse.

Changes by version

1.2.5
Companion descriptions, romance milestones, quest history and last words are shown in all five languages.
1.2.3
Beast species names are translated into all five languages; beast names stay in English.