Daily Miracles
Game version 1.2.7. Prose checked against 1.2.0.
At Chosen, your god offers a daily Miracle. The combat menu shows it when it would help. Each grouped player has their own use. Saving and reloading does not restore a spent Miracle.
Healing and resources
- Amara heals you and living allies to full.
- Terran restores your HP to full.
- Arcanus refills your mana.
Offense, control and escape
- Solarius banishes an eligible undead or demon. Bosses are not banished; the Miracle deals holy damage instead.
- Valorian makes your next hit a certain critical.
- Judicar binds a foe; bosses use their control resistance rules.
- Umbrath removes you from the fight without the ordinary flee penalties, including the Mental and Favor losses.
- Sylvana calls a spirit wolf for that fight.
- Discordia confuses foes; boss resistance still applies.
Mortis and death protection
Mortis acts automatically when an eligible monster-fight death would occur and the daily Miracle is available. You survive at minimal HP instead. This protection does not apply to arrest or exhibition fights.
Where Miracles do not work
Miracles are not available in player fights or world boss fights. Do not plan those encounters around a Miracle key that belongs to another combat context.
A Miracle does not replace supplies or Mental treatment. Its daily use must be available, your Favor must meet the tier, and its effect must be useful in the current fight.