Stats and the character sheet
Game version 1.2.7. Prose checked against 1.2.6.
Offensive and defensive attributes
- Strength contributes to physical damage.
- Dexterity contributes to accuracy, ranged damage and critical hits.
- Agility contributes to dodging and combat speed.
- Defence and armor reduce incoming damage through the combat system; neither makes you immune.
Resources and casting
- HP is your current health. Maximum HP is your capacity, not your current health.
- Constitution contributes to HP, poison and disease resistance, and stamina recovery.
- Intelligence supports spell power and mana.
- Wisdom supports magic-related effects and resistance.
- Stamina pays for many martial actions; mana pays for spells and some abilities.
Charisma supports social and economic interactions. The meaning of a bonus depends on the action that reads it; do not assume every attribute is used in every menu.
Permanent versus temporary
Base stats, equipped stats and current resources are different. A permanent reward belongs to your base character; a gear bonus disappears when you remove that gear. Boons, drugs, status effects and combat buffs can change the current outcome.
See leveling for growth and Mental for a separate condition that changes combat performance.
Changes by version
- 1.2.5
- Equip messages and the equipment summary show item names in the player's language.