Fear, retreat and fleeing
Game version 1.2.7. Prose checked against 1.2.7.
Fear
Fear from low Mental is checked at the start of monster combat. It can make you lose the first action. Each grouped player uses their own Mental. Your god or other support can protect against the relevant effect, but ordinary healing does not erase its cause.
Flee before a crisis
Fleeing is not guaranteed. Difficulty and fight type can restrict it, and a failed attempt can leave you taking damage. Dexterity and other effects influence the escape rules.
A successful ordinary flee can cost Mental and other standing. Valorian treats fleeing a monster fight as a taboo. Read the outcome messages rather than assuming escape is free.
Divine escape
Umbrath's available Miracle can remove you from a monster fight without the ordinary flee penalties. Miracles have a daily use, require the relevant Favor tier, and are not an unlimited escape button.
See Favor and Miracles and Mental before relying on either protection.
Changes by version
- 1.2.5
- Fear messages and the flee and retreat labels are shown in the player's language, with monster names translated.