Martial and class abilities
Game version 1.2.7. Prose checked against 1.2.2.
Abilities belong to particular classes and can require a weapon type, a shield or a valid target. Costs below are template costs; a description does not override an equipment requirement checked by the game.
Read the combat menu before choosing a target. Healing an ally and attacking a foe are different actions, and not every ability supports either target.
| Ability | Classes | Required level | Stamina / mana | Effect |
|---|---|---|---|---|
| Abyss Unchained | Abysswarden | 95 | 130 / 0 | Release the full power of the abyss. 380 AoE damage. Self heals to full HP. Removes all debuffs. |
| Abyssal Anchor | Tidesworn | 50 | 65 / 0 | Root yourself like a reef. All enemies forced to attack you for 3 rounds. +80 defense, enemies deal 20% less damage. |
| Abyssal Eruption | Abysswarden | 60 | 75 / 0 | Unleash corruption. 150 AoE damage. Leaves 20 damage/round DoT for 3 rounds on all enemies. |
| Acid Splash | Alchemist | 14 | 30 / 0 | Throw acid that melts through armor. Ignores defense. |
| Ancestral Guidance | MysticShaman | 90 | 0 / 60 | Channel the power of your ancestors. For 4 rounds, 25% of damage dealt is converted to healing for the party. |
| Annihilation | Voidreaver | 95 | 130 / 0 | Erase from existence. Costs 50% current HP. 300 damage. Below 50% HP: instant kill (non-boss). |
| Antidote Bomb | Alchemist | 26 | 30 / 0 | Throw an antidote bomb that cures poison and disease from all allies. |
| Apotheosis of Ruin | Voidreaver | 40 | 120 / 0 | Burn 40% HP. 3 rounds: +60 ATK, hit all enemies, 10% lifesteal. |
| Arrow Storm | Ranger | 75 | 70 / 0 | Rain arrows upon all enemies with devastating effect. |
| Assassinate | Assassin | 42 | 70 / 0 | 160 base damage. 50% chance to instant kill targets below 25% HP (not bosses). Requires dagger. Scales with STR+DEX. |
| Aura of Protection | Paladin | 20 | 40 / 0 | Project a protective aura that increases defense. Scales with Wisdom. Requires a shield. |
| Aurelion's Blessing | Paladin | 68 | 70 / 0 | The Sun God's light empowers and heals you. |
| Avatar of Destruction | Barbarian | 90 | 90 / 0 | Become a living embodiment of primal destruction. |
| Avatar of Grace | Cleric | 95 | 100 / 0 | Become a living conduit of divine power, healing and empowering yourself. |
| Avatar of Light | Paladin | 95 | 100 / 0 | Become a vessel of pure divine energy. |
| Backstab | Assassin | 1 | 30 / 0 | Guaranteed critical hit from stealth. Requires dagger. 40 base damage x1.75 (crit), scales with STR+DEX. Does not stack with regular crit rolls. |
| Ballad of Blades | Bard | 34 | 30 / 0 | A rhythmic battle-song that guides your weapon with deadly precision. |
| Battle Cry | Warrior, Barbarian | 16 | 30 / 0 | A thunderous war cry that boosts your attack power. |
| Battle Tincture | Alchemist | 64 | 55 / 0 | A powerful combat tincture that enhances the whole party's fighting ability. |
| Beacon of Light | Cleric | 52 | 55 / 0 | Become a beacon of divine light, shielding and slowly healing all allies. |
| Biaxin | Assassin | 35 | 45 / 0 | 70 base damage + poison (4 rounds) + armor corrosion (-40% DEF, 4 rounds). Requires dagger. |
| Blade Dance | Assassin | 78 | 75 / 0 | A whirlwind of blades striking all enemies. 110 AoE damage (diminishing). Requires dagger. Scales with STR+DEX. |
| Blood Frenzy | Voidreaver | 70 | 70 / 0 | Sacrifice 25% HP. Basic attacks hit twice per round and gain +50 ATK for 3 rounds. Does not affect abilities or spells. |
| Bloodlust | Barbarian | 36 | 40 / 0 | Each kill fuels your fury, healing you and increasing damage. |
| Borrowed Power | Cyclebreaker | 5 | 35 / 0 | Channel a past self's strength. Scales with cycle count and level (max +50 ATK/DEF) for 4 rounds. |
| Breakwater | Tidesworn | 25 | 60 / 0 | Become an immovable bastion. Defense +100 for 2 rounds. |
| Bulwark | Warrior | 62 | 30 / 0 | Plant your feet and brace, sharply raising your defense for several rounds. |
| Calm Waters | Wavecaller | 15 | 40 / 0 | Soothe the battlefield. Grant all allies a 50% chance to resist debuffs for 5 rounds. |
| Camouflage | Ranger | 48 | 45 / 0 | Blend with surroundings, greatly increasing evasion. |
| Carnival of Chaos | Jester | 82 | 70 / 0 | Unleash a whirlwind of tricks, pranks, and mayhem on all enemies. Confuses survivors. |
| Cataclysm Bomb | Alchemist | 94 | 80 / 0 | The alchemical doomsday weapon. Devastates every enemy on the field. |
| Causality Loop | Cyclebreaker | 60 | 70 / 0 | Trap the enemy in a loop. They take damage equal to what they dealt last round for 3 rounds. |
| Chain Lightning | MysticShaman | 60 | 15 / 45 | Unleash lightning that chains between enemies. Hits all targets in multi-monster combat. |
| Champion's Strike | Warrior | 100 | 100 / 0 | The ultimate warrior technique, perfected through countless battles. |
| Charming Performance | Jester, Bard | 26 | 35 / 0 | A captivating performance that charms the enemy. 70% chance to charm for 3 rounds; a charmed foe has a 50% chance to skip each attack. |
| Chrono Surge | Cyclebreaker | 70 | 80 / 0 | Accelerate time. Reduces all ability cooldowns by 2 rounds and grants Haste for 1 round. |
| Circle of Healing | Cleric | 40 | 50 / 0 | A radiant prayer that heals you and all nearby allies. |
| Cleansing Light | Paladin | 44 | 50 / 0 | Purge corruption and heal wounds with holy light. |
| Consume Soul | Abysswarden | 90 | 100 / 0 | Devour the target's essence. 250 damage. If kills: permanently gain +5 ATK this combat (stacks). |
| Corrosive Cloud | Alchemist | 68 | 55 / 0 | Release a cloud of acid that damages all enemies and shreds their armor. |
| Corrupting Touch | Abysswarden | 5 | 35 / 0 | Infect with Old God corruption. 40 damage/round for 5 rounds. Each tick heals you. |
| Countercharm | Bard | 42 | 35 / 0 | A cleansing melody that purges afflictions from your party. |
| Crescendo | Wavecaller | 40 | 80 / 0 | Devastating harmonic peak. 180 AoE damage + 50 per ally. Inspires all allies: +25 ATK, +25 DEF for 3 rounds. |
| Crushing Blow | Warrior | 34 | 30 / 0 | A heavy overhead strike that lands with bone-breaking force. |
| Curative Tincture | Alchemist | 4 | 15 / 0 | A simple healing draught for an ally. Early-game Alchemist heal. |
| Cutting Words | Bard | 14 | 15 / 0 | A barbed insult that deals CHA-scaled damage and weakens the target (-30% ATK, -20% DEF). |
| Cycle's End | Cyclebreaker | 95 | 120 / 0 | Strike with the weight of every cycle. 400 damage + 50 per NG+ cycle (max +250). Ignores 50% defense. |
| Dark Pact | Abysswarden | 70 | 70 / 0 | Sacrifice 20% max HP. Gain +80 ATK and 25% lifesteal for 4 rounds. |
| Deadly Joke | Jester | 46 | 45 / 0 | A joke so bad it causes physical pain. |
| Death Blossom | Assassin | 92 | 90 / 0 | 250 AoE damage (diminishing) + 2x damage on targets below 30% HP. Capstone. Requires dagger. Scales with STR+DEX. |
| Death Mark | Assassin | 28 | 45 / 0 | Mark target for 4 rounds: all attacks deal +30% damage to marked enemy. Scales with INT. |
| Death's Embrace | Voidreaver | 90 | 100 / 0 | Cheat death. If HP reaches 0, revive with 1 HP and become invulnerable for 1 round. Lasts 3 rounds. |
| Desperate Strike | Warrior, Barbarian, Paladin, Assassin, Ranger, Jester, Bard, Alchemist, Cleric, Magician, Sage, Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver, MysticShaman | 50 | 55 / 0 | 90 base damage. Deals 50% bonus damage when below 40% HP. |
| Devour | Voidreaver | 50 | 60 / 0 | Consume the target. 120 damage. Heals 30% dealt. Below 30% HP: damage x1.5. |
| Disappearing Act | Jester | 34 | 40 / 0 | Perform a magical trick to escape combat. |
| Dissonant Wave | Wavecaller | 60 | 70 / 0 | Discordant blast. All enemies: -30 ATK, -30 DEF, 25% chance to skip turn for 3 rounds. |
| Dissonant Whispers | Bard | 50 | 40 / 0 | Discordant notes that assault the mind, causing pain and terror. |
| Divine Aegis | Cleric | 44 | 55 / 0 | Surround yourself in holy light that heals and protects. |
| The Spanish Inquisition | Cleric | 80 | 85 / 0 | Nobody expects divine wrath this absolute. Incoming attacks are dispelled by sheer disbelief. |
| Divine Mandate | Paladin | 40 | 50 / 0 | AoE taunt + 15% thorn reflect damage for 4 rounds. Guardian spec: +5% extra reflect. Requires shield. |
| Divine Shield | Paladin | 56 | 60 / 0 | Become invulnerable for a short time. Requires a shield. |
| Divine Smite | Paladin | 10 | 35 / 0 | Channel holy energy through your weapon. Extra vs undead. |
| Earthbind Totem | MysticShaman | 15 | 0 / 25 | Summon an earthbind totem that slows enemies, reducing their attack by 20% for 4 rounds. |
| Empathic Link | Wavecaller | 25 | 50 / 0 | Link life force to an ally. Damage split 50/50 for 4 rounds. Ally +30 defense. |
| Entropic Blade | Voidreaver | 60 | 65 / 0 | A cut through reality itself. 140 damage. Ignores all defense. Costs 10% current HP. |
| Entropy Cascade | Cyclebreaker | 40 | 100 / 0 | Accelerate entropy. 140 AoE damage. Enemies take +15% damage for 4 rounds. |
| Eternal Vigil | Tidesworn | 90 | 100 / 0 | Become invulnerable for 2 rounds. Draw all attacks to yourself. |
| Evasive Roll | Ranger, Assassin | 16 | 30 / 0 | Roll away from danger, avoiding the next attack. |
| Execute | Warrior, Barbarian, Assassin | 28 | 40 / 0 | A finishing blow that deals extra damage to wounded enemies. |
| Explosive Flask | Alchemist | 32 | 40 / 0 | A volatile flask that detonates on impact, hitting all enemies. |
| Flametongue | MysticShaman | 1 | 0 / 15 | Enchant your weapon with fire for 5 rounds. Melee attacks deal bonus fire damage and gain +15% attack power. |
| Focus | Warrior, Barbarian, Paladin, Assassin, Ranger, Jester, Bard, Alchemist, Cleric, Magician, Sage, Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver, MysticShaman | 5 | 15 / 0 | Concentrate to increase accuracy. |
| Fracture Reality | Cyclebreaker | 15 | 50 / 0 | Shatter the target's connection to this timeline. 25% chance to echo the damage. |
| Frenzy | Barbarian | 48 | 55 / 0 | Attack in a wild frenzy, striking multiple times. |
| Frost Bomb | Alchemist | 48 | 40 / 0 | A bomb that freezes enemies solid. |
| Frostbrand | MysticShaman | 25 | 0 / 25 | Enchant your weapon with frost for 5 rounds. Attacks deal bonus ice damage and slow the enemy. |
| Grand Finale | Bard, Jester | 72 | 60 / 0 | The ultimate performance that devastates all foes. 120 AoE damage + inspires allies with +15 ATK for 2 rounds. |
| Grand Remedy | Alchemist | 80 | 65 / 0 | The ultimate curative: fully restores the party and cures all ailments. |
| Greater Elixir | Alchemist | 60 | 40 / 0 | A masterwork healing potion. Enhanced by Potion Mastery. |
| Greater Heal | Cleric | 32 | 45 / 0 | A powerful healing prayer that restores a large amount of health. |
| Harmonic Crescendo | Wavecaller | 95 | 120 / 0 | Devastating harmonic crescendo. 300 AoE damage + 50 per active buff on party. Consumes all buffs. |
| Harmonic Shield | Wavecaller | 50 | 60 / 0 | All allies gain +40 defense and 15% damage reflection for 3 rounds. |
| Healing Elixir | Alchemist | 8 | 20 / 0 | Throw a healing potion to yourself or a teammate. Enhanced by Potion Mastery. |
| Healing Mist | Alchemist | 20 | 35 / 0 | Lob a mist canister that heals the entire party. |
| Healing Totem | MysticShaman | 5 | 0 / 30 | Summon a healing totem that restores 10% MaxHP to all allies each round for 4 rounds. |
| Holy Avenger | Paladin | 32 | 55 / 0 | Call upon divine wrath to smite evil. |
| Holy Covenant | Cleric | 72 | 70 / 0 | Invoke a sacred covenant that heals all allies and cleanses their afflictions. |
| Holy Shield Slam | Paladin | 28 | 35 / 0 | Slam your shield with divine force. Damages the target and restores a small amount of your HP. Requires a shield. |
| Holy Shite | Cleric | 8 | 30 / 0 | Channel divine wrath through your weapon to strike your enemy with holy fire. |
| Hungering Strike | Voidreaver | 1 | 20 / 0 | A ravenous blow. 60 base damage. Heals 20% of damage dealt. |
| Hunter's Mark | Ranger | 8 | 25 / 0 | Mark your prey, increasing damage dealt. |
| Inspiring Cadence | Wavecaller | 1 | 20 / 0 | Rally allies with the Ocean's rhythm. All allies +25 attack for 3 rounds. |
| Inspiring Tune | Bard | 10 | 25 / 0 | Play an inspiring melody that boosts the entire party. |
| Intimidating Roar | Barbarian | 24 | 30 / 0 | A terrifying roar that may freeze an enemy in fear for 3 rounds (70% chance, 35% vs bosses). Feared enemies skip their turns. |
| Iron Fortress | Warrior | 85 | 80 / 0 | Become an immovable bastion of steel. Requires a shield. |
| Iron Will | Warrior, Barbarian, Paladin, Assassin, Ranger, Jester, Bard, Alchemist, Cleric, Magician, Sage, Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver, MysticShaman | 70 | 60 / 0 | Your will becomes unbreakable. Resist all effects. |
| Judgment Day | Paladin | 80 | 80 / 0 | Call down divine judgment on all enemies. |
| Juggler's Trick | Jester | 10 | 12 / 0 | Hurl a volley of blades, balls, and surprises at your foe. |
| Last Laugh | Jester | 93 | 90 / 0 | The final punchline. A devastating trick that leaves your foe broken. |
| Last Stand | Warrior, Barbarian, Paladin | 40 | 50 / 0 | A desperate counterattack. 120 base damage, deals 1.5x damage when below 25% HP. |
| Lay on Hands | Paladin | 1 | 25 / 0 | Channel divine power to heal yourself or a wounded ally. |
| Legend Incarnate | Bard | 85 | 70 / 0 | Become the legend. Massively empowers the entire party. |
| Legendary Shot | Ranger | 88 | 80 / 0 | A shot that will be remembered in songs forever. |
| Lightning Bolt | MysticShaman | 20 | 10 / 20 | Hurl a bolt of lightning at the enemy. Damage scales with INT. |
| Living Waters | Tidesworn | 15 | 50 / 0 | Channel the Ocean's restorative power. Heals 100 HP + 20 HP/round for 3 rounds. Enhanced by Ocean's Blessing. |
| Maelketh's Fury | Warrior | 70 | 70 / 0 | Channel the War God's rage for devastating strikes. |
| Maelstrom of the Faithful | Tidesworn | 40 | 90 / 0 | Holy maelstrom: damages all enemies and weakens them for 2 rounds. Self: +50 attack, +50 defense for 3 rounds. |
| Mending Meditation | Sage | 10 | 20 / 0 | Channel restorative energy into a wounded ally. Scales with CON+WIS. |
| Vicious Mockery | Jester, Bard | 1 | 10 / 0 | Scathing insults that distract and damage. |
| Mutagen | Alchemist | 36 | 40 / 0 | Drink a mutagen that enhances physical abilities. |
| Nature's Blessing | Ranger | 24 | 40 / 0 | Call upon nature spirits to heal your wounds. |
| Noctura's Embrace | Assassin | 65 | 60 / 0 | +50 ATK, +60 DEF for 4 rounds. Grants Hidden status (next 2 attacks crit from stealth). |
| Ocean's Embrace | Tidesworn | 70 | 80 / 0 | The Ocean cradles all allies. Heals 150 HP to party. Cleanses all debuffs. Restores 25% mana. |
| Ocean's Voice | Wavecaller | 90 | 100 / 0 | The Ocean speaks through you. All allies: +50 ATK, +30 DEF, +20% crit for 4 rounds. |
| Offer Flesh | Voidreaver | 5 | 35 / 0 | Sacrifice 15% HP for +60 ATK for 3 rounds. Below 25% HP: doubles to +120. |
| Philosopher's Bomb | Alchemist | 74 | 60 / 0 | An alchemical masterpiece that devastates all enemies. |
| Poison Blade | Assassin | 10 | 30 / 0 | 30 base damage + 5-round poison DoT. Requires dagger. Scales with STR+DEX. |
| Power Strike | Warrior, Barbarian, Paladin | 1 | 15 / 0 | A devastating two-handed blow that deals massive damage. |
| Pratfall | Jester | 18 | 18 / 0 | A clumsy stumble that's actually a devastating leg sweep. |
| Prayer of Mending | Cleric | 1 | 20 / 0 | A fervent prayer that restores health over time. |
| Precise Shot | Ranger | 1 | 15 / 0 | Take careful aim for a guaranteed hit. |
| Primal Scream | Barbarian | 60 | 65 / 0 | A primal roar that damages all enemies and terrifies them. 90 AoE damage + confuses surviving enemies for 2 rounds. |
| Prison Warden's Command | Abysswarden | 80 | 85 / 0 | Dominate the target. -50% ATK, -50% DEF for 3 rounds. Bosses: half effect. |
| Purifying Flame | Cleric | 24 | 40 / 0 | Sacred fire that burns the unholy and purges afflictions. |
| Quantum State | Cyclebreaker | 25 | 60 / 0 | Exist in two states simultaneously. Dodge the next attack and 20% evasion for 3 rounds. |
| Berserker Rage | Barbarian | 5 | 35 / 0 | Enter a blood rage, greatly increasing damage but lowering defense. |
| Rage Challenge | Barbarian | 40 | 50 / 0 | AoE taunt + 5% MaxHP regen per round for 3 rounds. Juggernaut spec: +3% extra regen. |
| Rally | Warrior, Barbarian, Paladin, Assassin, Ranger, Jester, Bard, Alchemist, Cleric, Magician, Sage, Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver, MysticShaman | 30 | 40 / 0 | Steel your resolve, recovering health and stamina. Restores 55 HP + 50 stamina. |
| Reap | Voidreaver | 15 | 50 / 0 | Execute a weakened foe. Triples damage if target below 30% HP. Kill resets cooldown. |
| Reckless Attack | Barbarian | 12 | 25 / 0 | Throw caution to the wind for a devastating but risky attack. |
| Rejuvenating Brew | Alchemist | 54 | 50 / 0 | Distribute powerful healing brews to the entire party. |
| Resonance Cascade | Wavecaller | 70 | 80 / 0 | Cascading harmonics. 100 AoE damage. +25% damage per additional enemy hit. |
| I'm Not Dead Yet | Cleric | 68 | 75 / 0 | Insist loudly that you are very much alive. Your body, suitably persuaded, knits itself back together and stiffens for the next blow. |
| Riptide Strike | Tidesworn | 5 | 40 / 0 | A sweeping blow infused with tidal force. Target's next attack reduced by 25%. Bonus damage vs weakened foes. |
| Rockbiter | MysticShaman | 10 | 0 / 20 | Enchant your weapon with earth for 5 rounds. Attacks deal bonus earth damage and grant +15% armor. |
| Sanctified Torrent | Tidesworn | 60 | 75 / 0 | Holy water AoE. 120 damage to all enemies. 2x vs undead/demons. Heals self 20% dealt. |
| Just a Flesh Wound | Cleric | 16 | 35 / 0 | Shrug off incoming damage with the sheer denial of the Black Knight. The wounds are minor inconveniences. |
| Savage Charge | Warrior | 47 | 45 / 0 | Hurl yourself at the enemy with crushing force, staggering them. |
| Seal Fracture | Abysswarden | 40 | 100 / 0 | Crack reality's seal. 200 single-target damage. Overflow spreads to all enemies on kill. |
| Searing Totem | MysticShaman | 30 | 0 / 35 | Summon a fire totem that blasts enemies for fire damage each round for 4 rounds. |
| Second Wind | Warrior, Barbarian, Paladin, Assassin, Ranger, Jester, Bard, Alchemist, Cleric, Magician, Sage, Tidesworn, Wavecaller, Cyclebreaker, Abysswarden, Voidreaver, MysticShaman | 1 | 25 / 0 | Catch your breath and recover health. |
| Shadow Harvest | Abysswarden | 1 | 25 / 0 | Strike from the abyss. +50% damage if target below 50% HP. Heals 25% dealt. |
| Shadow Step | Assassin | 18 | 35 / 0 | Dodge next attack + DEF bonus for 2 rounds (scales with CON). 4-round cooldown. |
| Shield Bash | Warrior | 16 | 25 / 0 | Slam your shield into the enemy. Damage scales with your shield's block chance. Requires a shield. |
| Shield Wall | Warrior, Paladin | 8 | 25 / 0 | Raise your shield high, greatly increasing defense. |
| Shield Wall Formation | Warrior | 40 | 45 / 0 | AoE taunt + 30% incoming damage reduction for 3 rounds. Protection spec: +10% extra reduction. Requires shield. |
| Singularity | Cyclebreaker | 80 | 90 / 0 | Collapse space. 200 AoE damage. Stunned enemies take double damage. |
| Smoke Bomb | Alchemist | 16 | 25 / 0 | Create smoke to confuse enemies. |
| Smoke Screen | Alchemist | 40 | 35 / 0 | A billowing smoke screen that grants the whole party evasion. |
| Song of Rest | Bard | 18 | 30 / 0 | A soothing melody that heals the entire party. Hummed if no instrument equipped. |
| Soul Leech | Abysswarden | 50 | 65 / 0 | Drain the target's life force. 130 damage. Heals 40% dealt. If target poisoned: heals 60% instead. |
| Spirit Link Totem | MysticShaman | 75 | 0 / 50 | Summon a spirit totem that redistributes HP among all party members, equalizing health for 3 rounds. |
| Stimulant Brew | Alchemist | 6 | 25 / 0 | Distribute stimulant vials to the whole party, boosting attack and stamina. |
| Stormstrike | MysticShaman | 40 | 0 / 30 | Enchant your weapon with lightning for 5 rounds. Attacks deal bonus storm damage and restore mana on hit. |
| Temporal Feint | Cyclebreaker | 1 | 25 / 0 | Step between moments. Next attack auto-hits and crits. Enemy misses this round. |
| Temporal Prison | Cyclebreaker | 90 | 95 / 0 | Freeze the target in time. Cannot act for 2 rounds (boss: 1 round). Takes no damage during. |
| Terravok's Call | Ranger | 60 | 60 / 0 | The Earth God empowers your connection to nature. |
| Throw Bomb | Alchemist | 1 | 20 / 0 | Hurl an explosive concoction at enemies. |
| Thundering Roar | Warrior, Paladin, Barbarian, Tidesworn | 20 | 40 / 0 | A devastating war cry that forces all enemies to attack you for 3 rounds. |
| Tidal Colossus | Tidesworn | 80 | 90 / 0 | Become a living wave. +60 ATK, +60 DEF, immune to stun for 4 rounds. |
| Tidal Harmony | Wavecaller | 80 | 85 / 0 | Restorative harmony. All allies heal 200 HP. Self gains +40 ATK for 4 rounds. |
| Timeline Split | Cyclebreaker | 50 | 65 / 0 | Create a temporal clone that attacks for 50% of your damage for 3 rounds. |
| Transmutation | Alchemist | 88 | 75 / 0 | The ultimate alchemical transformation. Purges ailments. |
| Umbral Step | Abysswarden | 15 | 40 / 0 | Vanish into shadow. Next attack guaranteed critical. Evade all attacks this round. |
| Undertow Stance | Tidesworn | 1 | 30 / 0 | Tidal currents pull all enemies toward you: taunt + weaken (-20% damage) for 3 rounds. Self defense +35. |
| Unstoppable | Barbarian | 75 | 70 / 0 | Nothing can stop your rampage. Immune to status effects. |
| Vanish | Assassin | 52 | 50 / 0 | Dodge next attack + large DEF bonus (scales with CON) + Hidden status. Next attack from stealth crits. |
| Veloura's Serenade | Bard | 58 | 50 / 0 | Channel the Goddess of Love. Heals and empowers the entire party. |
| Void Rupture | Voidreaver | 80 | 90 / 0 | Tear the void open. 160 AoE damage. Enemies killed explode for 60 bonus damage to others. |
| Void Shroud | Voidreaver | 25 | 60 / 0 | 25% of damage taken reflected to attacker. +30 defense for 3 rounds. |
| Volley | Ranger | 36 | 50 / 0 | Fire multiple arrows at all enemies. |
| War Drummer's Cadence | Bard | 65 | 55 / 0 | A thunderous war-beat that drives your allies to fight harder. |
| Warden's Authority | Abysswarden | 25 | 60 / 0 | Assert dominion over abyssal energies. +40 ATK, +20 DEF, 10% lifesteal for 4 rounds. |
| Wave Echo | Wavecaller | 5 | 25 / 0 | Project a focused wave of sound. Damage doubles if target is debuffed. |
| Whirlwind | Warrior, Barbarian | 55 | 60 / 0 | Spin with weapon extended, striking all nearby enemies. |
| Wild Swing | Barbarian | 1 | 12 / 0 | A furious wind-up blow. Hits harder than a normal swing at the cost of stamina. |
| Windfury Totem | MysticShaman | 50 | 0 / 40 | Summon a wind totem that grants all allies a chance for an extra attack each round for 4 rounds. |
| Wrath of Heaven | Cleric | 56 | 65 / 0 | Call down holy fire upon all enemies. |
| Wrath of the Deep | Tidesworn | 95 | 120 / 0 | The Ocean's fury incarnate. 350 damage. Instant kill if target below 30% HP (non-boss). Heals 50% dealt. |
The listed required level is an availability condition, not a promise that the action is usable without enough stamina or mana. See combat basics.