Immortals, player-gods and the Pantheon
Game version 1.2.7. Prose checked against 1.2.7.
An immortal is a player who finished the main story and chose to ascend instead of starting a new life. The character becomes a player-god: it lives in the Pantheon, gathers believers, performs divine deeds and grants a domain boon to the players who worship it. Mortals find player-gods on the same Temple altar list as the ten Temple gods.
How to become an immortal
Immortality is offered only once, at the end of the main story. After the final encounter, the ending and the credits, the game offers two choices in turn:
- Ascend to godhood. Answer Y to "Ascend to godhood?".
- Begin the Eternal Cycle. This is New Game Plus: a new character on the next cycle.
You must take one of them. If you decline both, the game asks again; there is no return to ordinary mortal play with the finished character. If the connection drops before you choose, the choice is offered again at your next login.
When you ascend:
- You choose a divine name of 3 to 30 characters, without < > & or a double quote. It is the name other players see from now on.
- Your alignment as a god comes from the ending you reached: Light, Dark or Balance.
- You choose a domain, one of the ten boon domains of the Temple gods. Press Enter to decide later; the Pantheon asks again on each visit until you choose. A domain is permanent.
- If you were the monarch, you abdicate the throne. You leave your team and your guild.
- The account's alt character slot opens, and stays open for good.
- The ending counts as completed and your cycle count goes up, as it would for NG+. This keeps prestige classes and cycle bonuses for a later life.
- You go straight to the Pantheon.
Online, only your main character can ascend. An alt character is refused right after it answers Y, before it chooses a name, so it keeps its throne, team and guild. Once your main character has ascended, your account can create an alt character, also after a renounce.
What changes for an immortal
An immortal never returns to the mortal world. Every login starts in the Pantheon, and any route to another location leads back there. There is no town, Dungeon, shop, Inn, team, guild or combat for the god itself. Q in the Pantheon leaves the game.
Online, other players see the god under its divine name followed by its rank, for example "the Lesser Spirit". On /who a player-god's row is marked with a star (the words "(Immortal)" with screen reader mode), its level column shows its god rank instead of a class, gods are listed after the admins and before mortals, and the summary line counts the immortals online.
God rank
A god has nine ranks, from Lesser Spirit through Minor Spirit, Spirit, Major Spirit, Minor Deity, Deity, Major Deity and DemiGod to God. Every new immortal starts as a Lesser Spirit. Each rank needs more divine experience, and a higher rank grants more deeds a day.
Divine experience comes from:
- divine deeds (each deed shows what it earned);
- believers: at each daily reset every believer adds experience, more at a higher rank;
- online, a share of the combat experience your player followers earn, shown to them as a sacrifice to you.
The rank rises when you visit Manwe (V) with enough experience, one rank per visit, and that visit also refills your deeds to the new rank's daily count. The daily reset also raises the rank to the highest one your experience has reached. At the top rank Manwe has nothing more to teach.
The Pantheon
The Pantheon menu:
- S, Status. Divine name, mortal name, alignment, domain and its boon scale, rank, experience to the next rank, believers, deeds left today, ascension date, configured boons.
- B, Believers. Your followers, NPCs and players, with level and class.
- D, Divine Deeds. The deed menu, below.
- F, Favors. Configure the extra boons your followers receive.
- I, Immortals. All player-gods ranked by divine experience.
- N, News. Today's news, mortal and divine.
- C, Comment. A message to the news; costs no deed.
- V, Visit Manwe. Rise a rank when your experience allows.
- H, Hall of the Ascended. The founder statues.
- R, Renounce. Give up immortality and start a new life.
- Q, Quit. Leave the game.
Standing and rankings
A god's standing is the sum of its followers' Favor, plus a small amount for each living NPC follower. Temple gods and player-gods share the Temple's rankings and altars. The Immortals screen (I) ranks player-gods only, by divine experience, with rank, believers and whether each god is online.
At each weekly reset the god with the highest standing becomes the god of the week, and its followers gain extra experience until the next weekly reset. A player-god can hold that place like any Temple god.
These values change with the live world. The wiki does not export player names, follower lists or standings.
Divine deeds
Each deed costs one of the day's deeds, which refill at the daily reset.
- Recruit Believer. Try to convert a mortal. A pagan, or an NPC only loosely devoted to its god, converts more easily and gives more experience than a believer stolen from another god. Players are harder to convert than NPCs but give more experience.
- Bless Follower. One of your followers gains a combat blessing for a number of fights. For a player follower the bonus follows their Favor tier, and the bless also grants a little Favor within a daily limit. Blessing a player gives more experience than blessing an NPC.
- Smite Mortal. Strike a mortal who does not follow you for part of their maximum HP. A smite never kills: the target keeps at least 1 HP. You cannot smite your own followers, and the same player can be smitten again only after a cooldown.
- Poison Relations. Worsen the relationship between two NPCs. It does not always work.
- Free Prisoner. Release an imprisoned NPC.
- Proclamation. Send a message to the news and, online, to every player in the game. Unlike Comment, it costs a deed and gives experience.
- Chastise Follower. Take Favor from one of your own player followers, once a day for each follower. It gives no experience.
A deed on a player follower who has left you is refused and costs nothing. A bless or chastise also reaches a player who is offline: it changes their save and the message arrives as mail. If their save cannot be reached at that moment, the deed is refused and costs nothing.
Domain boon
Your followers receive the boon and Mental ward of your domain, the same mechanics as the Temple god of that domain: see boons. Your Favor tiers apply as usual, and only Devout followers and above get the ward.
The boon's strength is a share of the Temple god's boon at the same tier, set by your standing from players against the strongest Temple god's. A player-god with little standing grants a reduced boon; one with more standing than every Temple god grants more than they do. Status (S) shows the current share.
The boon fades with inactivity. After a week without logging in, the share drops a little each day you stay away, down to the same minimum as a god with no standing. It recovers when you log in again.
Favors
Favors (F) adds extra boons on top of the domain boon. Each boon has tiers and a point cost, and some boons are open only to certain alignments. Your budget is 10 points for each god rank, plus a concentration bonus of up to 20 points that shrinks by 2 for each believer, so a small flock gets stronger gifts. Type a number to add or upgrade a boon, R and its number to remove one, and 0 or Enter to finish. Online, followers who are playing see the change at once.
Online and single-player
Ascension works the same way in both modes. The differences are in who can follow you:
- Single-player, your believers are NPCs. The Immortals screen lists only you, deeds that target players are not available, and no player receives your domain boon or Favors.
- Online, players can worship you at the Temple, receive your domain boon and Favors, and feed you a share of their combat experience. Other immortals appear in the rankings, and your ascension is announced to everyone online.
Renounce immortality
R in the Pantheon gives up godhood for good. You confirm twice: type YES, then type your divine name exactly.
What is lost:
- the divine name, rank, experience and deeds;
- your believers, NPCs and players, who are left without a god. A player follower in the game is told at once; one who is not is told by mail;
- the character itself: its save is replaced by a brand new character, as in NG+.
What is kept:
- your cycle count and completed endings, so the new life starts with the cycle bonuses of New Game Plus;
- the account's alt character slot.
If you are the monarch when you renounce, you abdicate first; nothing is renounced if the abdication fails. The new life starts on the next cycle with the Old Gods reset, the same way NG+ starts.
Spoiler: endings and divine alignment
The Savior ending gives the Light alignment, the Usurper ending gives Dark, and the Defiant and True endings give Balance. On renounce, the ending recorded for the next cycle follows the same mapping back: Light counts as Savior, Dark as Usurper, Balance as Defiant.
The secret Dissolution ending offers neither choice. It deletes the save and records only the ending in your lifetime progress.
At the offer, Manwe asks whether you will transcend mortality and become a god, and lists what a god does: appear in the Temple for mortals to worship, manage followers and perform deeds, compete with other gods for believers, and rise through the divine ranks.
Changes by version
- 1.2.6
- A new divine name cannot contain < > & or a double quote; divine names chosen before are kept.
- 1.2.5
- Pantheon screens are shown in all five languages, and proclamations, blessings and renounce notices reach each player in that player's own language.
- 1.2.4
- Renouncing releases player followers, who are told; an alt is refused ascension before it gives up its throne, team or guild; the alt slot stays after renouncing; Status shows the believer experience the game pays.