Immortals, player-gods and the Pantheon

Game version 1.2.7. Prose checked against 1.2.7.

An immortal is a player who finished the main story and chose to ascend instead of starting a new life. The character becomes a player-god: it lives in the Pantheon, gathers believers, performs divine deeds and grants a domain boon to the players who worship it. Mortals find player-gods on the same Temple altar list as the ten Temple gods.

How to become an immortal

Immortality is offered only once, at the end of the main story. After the final encounter, the ending and the credits, the game offers two choices in turn:

  1. Ascend to godhood. Answer Y to "Ascend to godhood?".
  2. Begin the Eternal Cycle. This is New Game Plus: a new character on the next cycle.

You must take one of them. If you decline both, the game asks again; there is no return to ordinary mortal play with the finished character. If the connection drops before you choose, the choice is offered again at your next login.

When you ascend:

Online, only your main character can ascend. An alt character is refused right after it answers Y, before it chooses a name, so it keeps its throne, team and guild. Once your main character has ascended, your account can create an alt character, also after a renounce.

What changes for an immortal

An immortal never returns to the mortal world. Every login starts in the Pantheon, and any route to another location leads back there. There is no town, Dungeon, shop, Inn, team, guild or combat for the god itself. Q in the Pantheon leaves the game.

Online, other players see the god under its divine name followed by its rank, for example "the Lesser Spirit". On /who a player-god's row is marked with a star (the words "(Immortal)" with screen reader mode), its level column shows its god rank instead of a class, gods are listed after the admins and before mortals, and the summary line counts the immortals online.

God rank

A god has nine ranks, from Lesser Spirit through Minor Spirit, Spirit, Major Spirit, Minor Deity, Deity, Major Deity and DemiGod to God. Every new immortal starts as a Lesser Spirit. Each rank needs more divine experience, and a higher rank grants more deeds a day.

Divine experience comes from:

The rank rises when you visit Manwe (V) with enough experience, one rank per visit, and that visit also refills your deeds to the new rank's daily count. The daily reset also raises the rank to the highest one your experience has reached. At the top rank Manwe has nothing more to teach.

The Pantheon

The Pantheon menu:

Standing and rankings

A god's standing is the sum of its followers' Favor, plus a small amount for each living NPC follower. Temple gods and player-gods share the Temple's rankings and altars. The Immortals screen (I) ranks player-gods only, by divine experience, with rank, believers and whether each god is online.

At each weekly reset the god with the highest standing becomes the god of the week, and its followers gain extra experience until the next weekly reset. A player-god can hold that place like any Temple god.

These values change with the live world. The wiki does not export player names, follower lists or standings.

Divine deeds

Each deed costs one of the day's deeds, which refill at the daily reset.

A deed on a player follower who has left you is refused and costs nothing. A bless or chastise also reaches a player who is offline: it changes their save and the message arrives as mail. If their save cannot be reached at that moment, the deed is refused and costs nothing.

Domain boon

Your followers receive the boon and Mental ward of your domain, the same mechanics as the Temple god of that domain: see boons. Your Favor tiers apply as usual, and only Devout followers and above get the ward.

The boon's strength is a share of the Temple god's boon at the same tier, set by your standing from players against the strongest Temple god's. A player-god with little standing grants a reduced boon; one with more standing than every Temple god grants more than they do. Status (S) shows the current share.

The boon fades with inactivity. After a week without logging in, the share drops a little each day you stay away, down to the same minimum as a god with no standing. It recovers when you log in again.

Favors

Favors (F) adds extra boons on top of the domain boon. Each boon has tiers and a point cost, and some boons are open only to certain alignments. Your budget is 10 points for each god rank, plus a concentration bonus of up to 20 points that shrinks by 2 for each believer, so a small flock gets stronger gifts. Type a number to add or upgrade a boon, R and its number to remove one, and 0 or Enter to finish. Online, followers who are playing see the change at once.

Online and single-player

Ascension works the same way in both modes. The differences are in who can follow you:

Renounce immortality

R in the Pantheon gives up godhood for good. You confirm twice: type YES, then type your divine name exactly.

What is lost:

What is kept:

If you are the monarch when you renounce, you abdicate first; nothing is renounced if the abdication fails. The new life starts on the next cycle with the Old Gods reset, the same way NG+ starts.

Spoiler: endings and divine alignment

The Savior ending gives the Light alignment, the Usurper ending gives Dark, and the Defiant and True endings give Balance. On renounce, the ending recorded for the next cycle follows the same mapping back: Light counts as Savior, Dark as Usurper, Balance as Defiant.

The secret Dissolution ending offers neither choice. It deletes the save and records only the ending in your lifetime progress.

At the offer, Manwe asks whether you will transcend mortality and become a god, and lists what a god does: appear in the Temple for mortals to worship, manage followers and perform deeds, compete with other gods for believers, and rise through the divine ranks.

Changes by version

1.2.6
A new divine name cannot contain < > & or a double quote; divine names chosen before are kept.
1.2.5
Pantheon screens are shown in all five languages, and proclamations, blessings and renounce notices reach each player in that player's own language.
1.2.4
Renouncing releases player followers, who are told; an alt is refused ascension before it gives up its throne, team or guild; the alt slot stays after renouncing; Status shows the believer experience the game pays.