Player combat and duels
Game version 1.2.7. Prose checked against 1.2.7.
Player fights use a different rule context from ordinary monster encounters. Read the menu and confirmation before entering a duel, arena fight or street conflict.
Rules that do not carry over
Ordinary monster-fight Mental losses do not apply to player fights. Miracles are not available in player fights. Boons can still apply where their effect fits; Discordia's player-damage boon is one example.
Do not infer PvP healing or control behavior from a monster fight. Sage duel behavior and limits were adjusted in 1.2.0, and the target can have its own defenses.
Salvage
After a PvP win you may salvage gold from the loser's worn weapon (30% chance) and body armor (25% chance) at half their value. Salvage gold is capped per fight by your level.
Social consequences
A duel is not permission to murder a townsperson. Murder, arrest, guild standing and god taboos belong to their respective systems. Check law and prison before starting street violence.
Changes by version
- 1.2.5
- After a PvP win, players in every language now salvage gold from the loser's worn weapon (30% chance) and armor (25% chance) at half their value.