Crime, prison and the law

Game version 1.2.7. Prose checked against 1.2.7.

Crime has consequences in town. Theft and murder can be taboos for your god, and a high Darkness makes you a wanted character. The ruler at the Castle controls the prison.

How you get arrested

Self-defense against a street attacker is not murder.

Life in prison

While you have days left, every trip ends at the prison. Its menu offers:

Only chat commands work from a cell. Jailed characters do not follow the normal Mental collapse path.

Prison activities

You can do a few activities a day. Pushups, yoga, reading, meditation, stretching and planning each raise an attribute a little; some also restore HP or mana. Shadow boxing restores combat stamina. Praying adds Chivalry or Darkness, whichever is already higher.

Getting out

Bounties

The ruler posts bounties on criminals, and a citizen can report a crime at a royal audience. An unpaid royal loan can put a bounty on you. Read the bounty board at the Quest Hall. Defeating a bounty target pays the reward; a bounty on a player goes to whoever beats them in a duel or the Arena. Very feared characters can also meet bounty hunters in the street.

Judicar rewards appropriate prison orders and treats theft as a taboo. See the god pages for deeds and taboos.

Changes by version

1.2.5
Prison activity effects now show what each one gives (for example "+1 Strength" for pushups), and a prisoner using a screen reader gets the screen reader prison menu.
1.2.4
An enraged avenger in a murder grudge fight really has the extra HP the box shows, and the townsperson's own HP is no longer raised.