Causality Loop

Game version 1.2.7. Prose checked against 1.2.7.

Trap the enemy in a loop. They take damage equal to what they dealt last round for 3 rounds.

Classes: Cyclebreaker. Template numbers are not a prediction of final damage or healing after your attributes, equipment and combat effects.

Ability template and requirements
RuleValue
TypeDebuff
Required Weapon Types
Requires Shieldfalse
Can Target Allyfalse
Special Effectcausality_loop
Level Required60
Stamina Cost70
Mana Cost0
Cooldown5
Base Damage0
Base Healing0
Defense Bonus0
Attack Bonus0
Duration3

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