NPC life and relationships

Game version 1.2.7. Prose checked against 1.2.5.

Townsfolk are part of the persistent world, not static vending machines. Relationships, family events and deaths can change the people you meet.

Friendship and faith

A friend conversation and resting at the Inn with a close friend can restore Mental within daily limits. Shared faith can warm a first conversation of the day; opposed gods can cool it.

Chosen characters can receive remarks about their god's mark. NPC faith also contributes to Temple standing and can change through conversion.

Loss and grief

The death of a companion, teammate, spouse or lover can cause Mental loss and grief. Grief stages have their own consequences; a replacement party member is not an immediate cure for the relationship's loss.

Inspect current dialogue and Status rather than expecting a wiki to know whether a particular NPC is alive on your server.

Changes by version

1.2.5
Companion screens, romance milestones and companion quest notices are shown in all five languages.