Teams and guilds
Game version 1.2.7. Prose checked against 1.2.6.
Teams support adventuring relationships and group participation. Guilds are a separate online social system. Joining one does not imply that every member is automatically following you in combat.
A new team or guild name cannot contain < > & or a double quote. The game says so, creates nothing and takes no fee. Existing team and guild names are kept.
Before grouping
Recruit or invite through the available menu, and check who is actually grouped. Different teammate policies apply to players, NPCs and other followers.
Bring complementary actions rather than only damage. Healing, wards and tanking matter when a party is taking different kinds of pressure.
Conditions remain personal
Grouped players keep their own Mental, Favor, resources and daily limits. A leader's Miracle use does not consume every player's daily Miracle, and a healthy leader does not protect a Broken follower from collapse.
See groups and support for combat behavior.
Changes by version
- 1.2.6
- A new team or guild name cannot contain < > & or a double quote; existing names are kept.
- 1.2.5
- Team news now shows the headline and the event, and guild ranks show in each player's language while saved in English.