Armor and accessories
Game version 1.2.7. Prose checked against 1.2.5.
Armor class, defence bonuses, resistances and block effects are different fields. More expensive equipment can trade one kind of protection for another. Your class's armor rules still apply.
Use the full equipment catalog to compare slots and open an item for every nonzero stat and restriction.
Evaluate the whole item
A shield can support a shield-required ability. An accessory can add attributes or resource capacity without being body armor. A cursed item can have consequences that a single armor number does not reveal.
Server-generated stock can differ from the fixed reference. Read the shop inspection before buying, and check Status after equipping.
Changes by version
- 1.2.5
- Armor names show in your language, and shop and equipment rows mark armor weight as [Lgt], [Med] or [Hvy].