Player wiki / Items and economy Ultimate Defense Game version 1.2.7. Prose checked against 1.2.7.
Built-in template ID 5050. Randomly generated shop stock, modifiers and server mods are not included. Acquisition is not inferred from rarity or value.
Equipment requirements and base values Rule Value Slot Body Handedness None Weapon Type None Armor Type Artifact Weight Class None Rarity Artifact Min Level 1 Strength Required 0 Base Value 8500000 Base Sell Value 4250000 Classes No template class restriction Requires Good false Requires Evil false
Nonzero equipment stats Rule Value Armor Class 50 Strength Bonus 20 Constitution Bonus 20 Max HPBonus 500 Defence Bonus 20 Magic Resistance 50
Equipment flags Rule Value Is Unique true Is Cursed false Has Fire Enchant false Has Frost Enchant false Has Lightning Enchant false Has Poison Enchant false Has Holy Enchant false Has Shadow Enchant false Has Boss Slayer false Has Titan Resolve false
Built-in release rules. Server mods, difficulty, NG+ and the changing online world can alter live results.
Sources: Scripts/Data/EquipmentData.cs
English guides at launch. Translated entity labels are shown only where the game has a verified translation.