Player wiki / Items and economy Divine Amulet Game version 1.2.7. Prose checked against 1.2.7.
Built-in template ID 13029. Randomly generated shop stock, modifiers and server mods are not included. Acquisition is not inferred from rarity or value.
Equipment requirements and base values Rule Value Slot Neck Handedness None Weapon Type None Armor Type None Weight Class None Rarity Artifact Min Level 1 Strength Required 0 Base Value 350000 Base Sell Value 175000 Classes No template class restriction Requires Good true Requires Evil false
Nonzero equipment stats Rule Value Wisdom Bonus 14 Max HPBonus 100 Defence Bonus 4 Magic Resistance 35
Equipment flags Rule Value Is Unique true Is Cursed false Has Fire Enchant false Has Frost Enchant false Has Lightning Enchant false Has Poison Enchant false Has Holy Enchant false Has Shadow Enchant false Has Boss Slayer false Has Titan Resolve false
Built-in release rules. Server mods, difficulty, NG+ and the changing online world can alter live results.
Sources: Scripts/Data/EquipmentData.cs
English guides at launch. Translated entity labels are shown only where the game has a verified translation.