Player wiki / Items and economy Cloak of Protection Game version 1.2.7. Prose checked against 1.2.7.
Built-in template ID 12013. Randomly generated shop stock, modifiers and server mods are not included. Acquisition is not inferred from rarity or value.
Equipment requirements and base values Rule Value Slot Cloak Handedness None Weapon Type None Armor Type Magic Weight Class None Rarity Rare Min Level 1 Strength Required 0 Base Value 3000 Base Sell Value 1500 Classes No template class restriction Requires Good false Requires Evil false
Nonzero equipment stats Rule Value Armor Class 6 Defence Bonus 3 Magic Resistance 5
Equipment flags Rule Value Is Unique false Is Cursed false Has Fire Enchant false Has Frost Enchant false Has Lightning Enchant false Has Poison Enchant false Has Holy Enchant false Has Shadow Enchant false Has Boss Slayer false Has Titan Resolve false
Built-in release rules. Server mods, difficulty, NG+ and the changing online world can alter live results.
Sources: Scripts/Data/EquipmentData.cs
English guides at launch. Translated entity labels are shown only where the game has a verified translation.