Player wiki / Items and economy Apocalypse Flail Game version 1.2.7. Prose checked against 1.2.7.
Built-in template ID 1074. Randomly generated shop stock, modifiers and server mods are not included. Acquisition is not inferred from rarity or value.
Equipment requirements and base values Rule Value Slot MainHand Handedness OneHanded Weapon Type Flail Armor Type None Weight Class None Rarity Artifact Min Level 1 Strength Required 0 Base Value 950000 Base Sell Value 475000 Classes No template class restriction Requires Good false Requires Evil false
Nonzero equipment stats Rule Value Weapon Power 47 Strength Bonus 13 Max HPBonus 50 Critical Damage Bonus 75 Life Steal 10
Equipment flags Rule Value Is Unique true Is Cursed false Has Fire Enchant false Has Frost Enchant false Has Lightning Enchant false Has Poison Enchant false Has Holy Enchant false Has Shadow Enchant false Has Boss Slayer false Has Titan Resolve false
Built-in release rules. Server mods, difficulty, NG+ and the changing online world can alter live results.
Sources: Scripts/Data/EquipmentData.cs
English guides at launch. Translated entity labels are shown only where the game has a verified translation.