Player wiki / Items and economy Desert Wind Game version 1.2.7. Prose checked against 1.2.7.
Built-in template ID 1065. Randomly generated shop stock, modifiers and server mods are not included. Acquisition is not inferred from rarity or value.
Equipment requirements and base values Rule Value Slot MainHand Handedness OneHanded Weapon Type Scimitar Armor Type None Weight Class None Rarity Rare Min Level 1 Strength Required 0 Base Value 8000 Base Sell Value 4000 Classes No template class restriction Requires Good false Requires Evil false
Nonzero equipment stats Rule Value Weapon Power 18 Dexterity Bonus 4 Agility Bonus 3 Critical Chance Bonus 10
Equipment flags Rule Value Is Unique false Is Cursed false Has Fire Enchant false Has Frost Enchant false Has Lightning Enchant false Has Poison Enchant false Has Holy Enchant false Has Shadow Enchant false Has Boss Slayer false Has Titan Resolve false
Built-in release rules. Server mods, difficulty, NG+ and the changing online world can alter live results.
Sources: Scripts/Data/EquipmentData.cs
English guides at launch. Translated entity labels are shown only where the game has a verified translation.